Pinned5 tips for getting a job in gamesTrying to break into the games industry? Getting an entry-level job can be a painful process — here are my tips.Mar 6, 2023Mar 6, 2023
Pinned11 Portfolio Tips for Game Design GraduatesNobody ever said getting your foot in the door of the games industry was easy. As a graduate designer, it can feel like an uphill struggle…Dec 27, 2017Dec 27, 2017
Published inUX CollectiveTips for user testing with kidsBuilding digital products for kids isn’t like any other job — and neither is user testing them! Read my tips for getting startedJan 11, 2021Jan 11, 2021
Published inNYC Design5 Thinking Habits That Are Ruining My HobbiesI did a lot of thinking in 2019 about hobbies, side projects and what motivates me. Well, to be precise, I thought a lot about what…Feb 3, 20201Feb 3, 20201
How I’m writing my 2019 personal retro (and changing how I think about goals)Setting goals for next year doesn’t have to be a box ticking exercise. This year, I’m refocusing mine on what kind of person I want to be…Dec 15, 2019Dec 15, 2019
Why I’m embracing insecurityHow do you deal with your own insecurity at work?Jun 25, 2019Jun 25, 2019
Published inUX CollectiveTest more, iterate faster: why you should be remote playtesting your mobile gameHere’s a question: when did you last use user feedback to iterate on your design three times in a single day?Oct 7, 2018Oct 7, 2018
Published inUX CollectiveWhy your pitch mindset is ruining your collaboration (and how to change it)If you’re a designer in a team, chances are you’ve gotten good at giving reasons behind your design decisions. You have to. It’s how we…Jun 21, 20183Jun 21, 20183