PinnedKate Killick5 tips for getting a job in gamesTrying to break into the games industry? Getting an entry-level job can be a painful process — here are my tips.Mar 6, 2023Mar 6, 2023
PinnedKate Killick11 Portfolio Tips for Game Design GraduatesNobody ever said getting your foot in the door of the games industry was easy. As a graduate designer, it can feel like an uphill struggle…Dec 27, 2017Dec 27, 2017
Kate KillickinUX CollectiveTips for user testing with kidsBuilding digital products for kids isn’t like any other job — and neither is user testing them! Read my tips for getting startedJan 11, 2021Jan 11, 2021
Kate KillickinNYC Design5 Thinking Habits That Are Ruining My HobbiesI did a lot of thinking in 2019 about hobbies, side projects and what motivates me. Well, to be precise, I thought a lot about what…Feb 3, 20201Feb 3, 20201
Kate KillickHow I’m writing my 2019 personal retro (and changing how I think about goals)Setting goals for next year doesn’t have to be a box ticking exercise. This year, I’m refocusing mine on what kind of person I want to be…Dec 15, 2019Dec 15, 2019
Kate KillickWhy I’m embracing insecurityHow do you deal with your own insecurity at work?Jun 25, 2019Jun 25, 2019
Kate KillickinUX CollectiveTest more, iterate faster: why you should be remote playtesting your mobile gameHere’s a question: when did you last use user feedback to iterate on your design three times in a single day?Oct 7, 2018Oct 7, 2018
Kate KillickinUX CollectiveWhy your pitch mindset is ruining your collaboration (and how to change it)If you’re a designer in a team, chances are you’ve gotten good at giving reasons behind your design decisions. You have to. It’s how we…Jun 21, 20183Jun 21, 20183